A strategy game about taking over planets and galaxies.

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Rule over planets and take over galaxies 

(Or just play with your friends)

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This game uses code made by AI. The code written by ai was the backend connecters for the multiplayer to work. Here is that CDN link: SupaEZ (Supabase backend connect)

Update 2 is now out introducing new game modes, ship classes, and more like the ability to change what team you play as. Also galaxies generate in different ways and there is phone support now!

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Update 3 is now out!

  • New evaluation bar in multiplayer shows who’s winning, based on the game mode
  • If your opponent disconnects mid-match, you win by forfeit
  • New progression system: earn XP after every match, level up to 60, and rank up from Cadet to Galactic Sovereign
  • 96 unlockable ship skins, 12 for each of the 8 ship classes
  • Skins come in standard, common, rare, epic, and legendary tiers, with stripe, glow, pulse, aurora, and rainbow effects
  • New Hangar menu to track your rank and stats and equip skins
  • Skins unlock by leveling up, using each ship class, and winning matches (including multiplayer)
  • In multiplayer, your opponent sees your equipped skins
  • Smarter CPU: it now plans one attack at a time, masses its fleet, and strikes with all ship classes in waves
  • The CPU also defends its worlds and ferries Support ships to the front line
  • Multiplayer teams now start with one planet each, their capital
  • Support Depots are now guarded by 1500 troops

Update 3.1 is now out!

  • New class of ship! The Sentry class orbits both friendly and non friendly planets  doing constant damage to non friendly ships and shooting down enemy ships that come near your friendly planets
  • New home screen buttons: Matchmaking and Marketplace. Marketplace is were you can BUY skin packs for your ships, however you pay with XP (We will NEVER charge money for in app purchases.) Matchmaking is were you can find a quick match and were Ranked games can be played. 

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New multiplayer fixes and security updates also...

Hopefully multiplayer is fixed... (10/12/26)

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Ship Classes

Every ship class in PLANETARY: Galactic Conquest has its own role and special a                               bility. Mix them to take worlds faster, break defenses, and outmaneuver rival fleets.

Invader · Occupier
Your all-round assault ship. When Invaders capture a world they leave a garrison behind, so the planet is harder for the enemy to take back.

Scout · Raider
The fast, light raider. Scouts deal reduced damage, but they slip past orbital intercepts when leaving a planet and plunder credits from every hostile world they hit.

Fighter · Strafer
A quick escort fighter. On arrival it destroys enemy orbital ships over the target world, clearing the way for your main assault.

Interceptor · Dogfighter
The fastest ship in the galaxy. Interceptors shoot down any enemy fleet they fly close to in transit, so you can hunt reinforcements and stop incoming attacks. They deal only light damage to planets.

Frigate · Armored
A heavy attacker that hits planets 40% harder than an Invader. Its armor means orbital defenses destroy only half as many frigates when it departs. It is slow, and slow to build.

Bomber · Striker
Bombers hammer a world’s defenders on arrival, hitting both surface troops and stocked ships, but they can’t capture planets. Send Invaders in behind them to take the world.

Support · Reinforcer
Each Support ship delivers 500 Invader infantry to a friendly planet. Support can only be built on a captured Support Depot: every team has one gray neutral depot world guarded by 500 defenders. Capture it to unlock production, or capture your rival’s to deny them.

Carrier · Hangar
The slowest, heaviest ship. At a friendly planet each Carrier delivers 25 Fighters. Against a hostile world each Carrier launches a strike wing that adds extra damage.

Sentry · Orbital defender/attack

Defends and orbits around friendly planets but slowly attacks  and shoots at the surface of any enemy world they are deployed to for 3 minutes or until they launch enough ships to attack back at the sentrys.

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No inspirations were taken in the making of this game, any resemblance is coincidental. 

(I made my account the same day this was published bro)

Game in active development.

Updated 11 hours ago
Published 6 days ago
StatusIn development
PlatformsHTML5
AuthorPLANETARY Gamez
GenreStrategy
Tags2D, Multiplayer, Singleplayer, Space
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen
MultiplayerServer-based networked multiplayer
AI DisclosureAI Assisted, Code

Development log

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