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A strategy game about taking over planets and galaxies.

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Rule over planets and take over galaxies 

(Or just play with your friends)

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This game uses code made by AI. The code written by ai was the backend connecters for the multiplayer to work. Here is that CDN link: SupaEZ (Supabase backend connect)

Update 2 is now out introducing new game modes, ship classes, and more like the ability to change what team you play as. Also galaxies generate in different ways and there is phone support now!

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Update 2 includes...

  • Fixed multiplayer
  •  (Different game modes are a little bugged right now, expect changes)
  • New ship classes
  • Multiplayer fixes
  • A little more

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Ship Classes

Every ship class in PLANETARY: Galactic Conquest has its own role and special ability. Mix them to take worlds faster, break defenses, and outmaneuver rival fleets.

Invader · Occupier
Your all-round assault ship. When Invaders capture a world they leave a garrison behind, so the planet is harder for the enemy to take back.

Scout · Raider
The fast, light raider. Scouts deal reduced damage, but they slip past orbital intercepts when leaving a planet and plunder credits from every hostile world they hit.

Fighter · Strafer
A quick escort fighter. On arrival it destroys enemy orbital ships over the target world, clearing the way for your main assault.

Interceptor · Dogfighter
The fastest ship in the galaxy. Interceptors shoot down any enemy fleet they fly close to in transit, so you can hunt reinforcements and stop incoming attacks. They deal only light damage to planets.

Frigate · Armored
A heavy attacker that hits planets 40% harder than an Invader. Its armor means orbital defenses destroy only half as many frigates when it departs. It is slow, and slow to build.

Bomber · Striker
Bombers hammer a world’s defenders on arrival, hitting both surface troops and stocked ships, but they can’t capture planets. Send Invaders in behind them to take the world.

Support · Reinforcer
Each Support ship delivers 500 Invader infantry to a friendly planet. Support can only be built on a captured Support Depot: every team has one gray neutral depot world guarded by 500 defenders. Capture it to unlock production, or capture your rival’s to deny them.

Carrier · Hangar
The slowest, heaviest ship. At a friendly planet each Carrier delivers 25 Fighters. Against a hostile world each Carrier launches a strike wing that adds extra damage.

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No inspirations were taken in the making of this game, any resemblance is coincidental. 

(I made my account the same day this was published bro)

Game in active development.

Updated 1 minute ago
Published 1 day ago
StatusIn development
PlatformsHTML5
AuthorPLANETARY Gamez
GenreStrategy
Tags2D, Multiplayer, Singleplayer, Space
AI DisclosureAI Assisted, Code

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